package com.runescape.scene.object;

import com.runescape.entity.Renderable;

public final class WallObject {
	
	public int zPos;
	public int xPos;
	public int yPos;
	public int orientation1;
	public int orientation2;
	public Renderable renderable1;
	public Renderable renderable2;
	public int uid;
	public byte mask;
	
}
