package com.runescape.entity;

import com.runescape.Client;
import com.runescape.Configuration;
import com.runescape.cache.anim.Animation;
import com.runescape.cache.anim.Graphic;

public class Mob extends Renderable {

	public final int[] pathX;
	public final int[] pathY;
	public int interactingEntity;
	public int anInt1503;
	public int degreesToTurn;
	public int runAnimIndex;
	public String spokenText;
	public int height;
	public int nextStepOrientation;
	public int idleAnimation;
	public int standTurnAnimIndex;
	public int textColour;
	public final int[] hitDamages;
	public final int[] hitMarkTypes;
	public final int[] hitsLoopCycle;
	public int movementAnimation;
	public int displayedMovementFrames;
	public int anInt1519;
	public int graphic;	
	public int currentAnimation;
	public int anInt1522;
	public int graphicDelay;
	public int graphicHeight;
	public int remainingPath;
	public int emoteAnimation;
	public int displayedEmoteFrames;
	public int emoteTimeRemaining;
	public int animationDelay;
	public int currentAnimationLoops;
	public int textEffect;
	public int loopCycleStatus;
	public int currentHealth;
	public int maxHealth;
	public int textCycle;
	public int time;	
	public int faceX;
	public int faceY;
	public int size;	
	public boolean animationStretches;
	public int anInt1542;
	public int initialX;
	public int destinationX;
	public int initialY;
	public int destinationY;
	public int startForceMovement;
	public int endForceMovement;
	public int direction;
	public int x;
	public int y;
	public int orientation;
	public final boolean[] pathRun;
	public int walkAnimIndex;
	public int turn180AnimIndex;
	public int turn90CWAnimIndex;
	public int turn90CCWAnimIndex;

	public int nextAnimationFrame;
	public int nextGraphicsAnimationFrame;
	public int nextIdleAnimationFrame;
	public int nextSpotAnimFrame;
	
	public Mob() {
		pathX = new int[10];
		pathY = new int[10];
		interactingEntity = -1;
		degreesToTurn = 32;
		runAnimIndex = -1;
		height = 200;
		idleAnimation = -1;
		standTurnAnimIndex = -1;
		hitDamages = new int[4];
		hitMarkTypes = new int[4];
		hitsLoopCycle = new int[4];
		movementAnimation = -1;
		graphic = -1;
		emoteAnimation = -1;
		loopCycleStatus = -1000;
		textCycle = 100;
		size = 1;
		animationStretches = false;
		pathRun = new boolean[10];
		walkAnimIndex = -1;
		turn180AnimIndex = -1;
		turn90CWAnimIndex = -1;
		turn90CCWAnimIndex = -1;
	}

	public final void setPos(int x, int y, boolean flag) {
		if (emoteAnimation != -1 && Animation.animations[emoteAnimation].priority == 1)
			emoteAnimation = -1;
		
		if (!flag) {
			int dx = x - pathX[0];
			int dy = y - pathY[0];
			if (dx >= -8 && dx <= 8 && dy >= -8 && dy <= 8) {
				if (remainingPath < 9)
					remainingPath++;
				for (int i1 = remainingPath; i1 > 0; i1--) {
					pathX[i1] = pathX[i1 - 1];
					pathY[i1] = pathY[i1 - 1];
					pathRun[i1] = pathRun[i1 - 1];
				}

				pathX[0] = x;
				pathY[0] = y;
				pathRun[0] = false;
				return;
			}
		}
		remainingPath = 0;
		anInt1542 = 0;
		anInt1503 = 0;
		pathX[0] = x;
		pathY[0] = y;
		this.x = pathX[0] * 128 + size * 64;
		this.y = pathY[0] * 128 + size * 64;
	}

	public final void resetPath() {
		remainingPath = 0;
		anInt1542 = 0;
	}

	public final void updateHitData(int hitType, int hitDamage, int currentTime) {
		for (int hitPtr = 0; hitPtr < 4; hitPtr++)
			if (hitsLoopCycle[hitPtr] <= currentTime) {
				hitDamages[hitPtr] = hitDamage;
				hitMarkTypes[hitPtr] = hitType;
				hitsLoopCycle[hitPtr] = currentTime + 70;
				return;
			}
	}

	public void nextPreForcedStep() {
		int remaining = startForceMovement - Client.tick;        
		int tempX = initialX * 128 + size * 64;        
		int tempY = initialY * 128 + size * 64;        
		x += (tempX - x) / remaining;
		y += (tempY - y) / remaining;

		anInt1503 = 0;

		if (direction == 0) {
			nextStepOrientation = 1024;              
		}

		if (direction == 1) {
			nextStepOrientation = 1536;
		}

		if (direction == 2) {
			nextStepOrientation = 0;
		}

		if (direction == 3) {
			nextStepOrientation = 512;
		}
	}

	public void nextForcedMovementStep() {
		if (endForceMovement == Client.tick || emoteAnimation == -1
				|| animationDelay != 0
				|| emoteTimeRemaining
				+ 1 > Animation.animations[emoteAnimation]
						.duration(displayedEmoteFrames)) {
			int remaining = endForceMovement - startForceMovement;              
			int elapsed = Client.tick - startForceMovement;              
			int initialX = this.initialX * 128 + size * 64;              
			int initialY = this.initialY * 128 + size * 64;
			int endX = destinationX * 128 + size * 64;              
			int endY = destinationY * 128 + size * 64;              
			x = (initialX * (remaining - elapsed) + endX * elapsed) / remaining;
			y = (initialY * (remaining - elapsed) + endY * elapsed) / remaining;
		}
		anInt1503 = 0;

		if (direction == 0) {
			nextStepOrientation = 1024;
		}

		if (direction == 1) {
			nextStepOrientation = 1536;
		}

		if (direction == 2) {
			nextStepOrientation = 0;
		}

		if (direction == 3) {
			nextStepOrientation = 512;
		}

		orientation = nextStepOrientation;        
	}

	public void nextStep() {
		movementAnimation = idleAnimation;   

		if (remainingPath == 0) {              
			anInt1503 = 0;
			return;
		}
		
		if(emoteAnimation > Animation.animations.length) {
			emoteAnimation = -1;
			return;
		}

		if (emoteAnimation != -1 && animationDelay == 0) {
			Animation animation = Animation.animations[emoteAnimation];
			if (anInt1542 > 0 && animation.animatingPrecedence == 0) {
				anInt1503++;
				return;
			}
			if (anInt1542 <= 0 && animation.priority == 0) {
				anInt1503++;
				return;
			}
		}
		int tempX = x;        
		int tempY = y;          
		int nextX = pathX[remainingPath - 1] * 128 + size * 64;
		int nextY = pathY[remainingPath - 1] * 128 + size * 64;
		if (nextX - tempX > 256 || nextX - tempX < -256 || nextY - tempY > 256 || nextY - tempY < -256) {
			x = nextX;
			y = nextY;
			return;
		}
		if (tempX < nextX) {
			if (tempY < nextY) {
				nextStepOrientation = 1280;
			} else if (tempY > nextY) {
				nextStepOrientation = 1792;
			} else {
				nextStepOrientation = 1536;
			}
		} else if (tempX > nextX) {
			if (tempY < nextY) {
				nextStepOrientation = 768;
			} else if (tempY > nextY) {
				nextStepOrientation = 256;
			} else {
				nextStepOrientation = 512;
			}
		} else if (tempY < nextY) {
			nextStepOrientation = 1024;
		} else {
			nextStepOrientation = 0;
		}

		int rotation = nextStepOrientation - orientation & 0x7ff;

		if (rotation > 1024) {
			rotation -= 2048;
		}

		int animation = turn180AnimIndex;

		if (rotation >= -256 && rotation <= 256) {
			animation = walkAnimIndex;
		} else if (rotation >= 256 && rotation < 768) {
			animation = turn90CCWAnimIndex;
		} else if (rotation >= -768 && rotation <= -256) {
			animation = turn90CWAnimIndex;
		}

		if (animation == -1) {
			animation = walkAnimIndex;
		}

		movementAnimation = animation;

		int positionDelta = 4;

		if (orientation != nextStepOrientation && interactingEntity == -1
				&& degreesToTurn != 0) {
			positionDelta = 2;
		}

		if (remainingPath > 2) {
			positionDelta = 6;
		}

		if (remainingPath > 3) {
			positionDelta = 8;
		}

		if (anInt1503 > 0 && remainingPath > 1) {
			positionDelta = 8;
			anInt1503--;
		}

		if (pathRun[remainingPath - 1]) {
			positionDelta <<= 1;
		}

		if (positionDelta >= 8 && movementAnimation == walkAnimIndex
				&& runAnimIndex != -1) {
			movementAnimation = runAnimIndex;
		}

		if (tempX < nextX) {
			x += positionDelta;
			if (x > nextX) {
				x = nextX;
			}
		} else if (tempX > nextX) {
			x -= positionDelta;
			if (x < nextX) {
				x = nextX;
			}
		}
		if (tempY < nextY) {
			y += positionDelta;
			if (y > nextY) {
				y = nextY;
			}
		} else if (tempY > nextY) {
			y -= positionDelta;

			if (y < nextY) {
				y = nextY;
			}
		}
		if (x == nextX && y == nextY) {
			remainingPath--;

			if (anInt1542 > 0) {
				anInt1542--;
			}
		}
	}

	public final void moveInDir(boolean run, int direction) {
		int x = pathX[0];
		int y = pathY[0];
		if (direction == 0) {
			x--;
			y++;
		}
		if (direction == 1)
			y++;
		if (direction == 2) {
			x++;
			y++;
		}
		if (direction == 3)
			x--;
		if (direction == 4)
			x++;
		if (direction == 5) {
			x--;
			y--;
		}
		if (direction == 6)
			y--;
		if (direction == 7) {
			x++;
			y--;
		}
		if (emoteAnimation != -1 && Animation.animations[emoteAnimation].priority == 1)
			emoteAnimation = -1;
		if (remainingPath < 9)
			remainingPath++;
		for (int l = remainingPath; l > 0; l--) {
			pathX[l] = pathX[l - 1];
			pathY[l] = pathY[l - 1];
			pathRun[l] = pathRun[l - 1];
		}
		pathX[0] = x;
		pathY[0] = y;
		pathRun[0] = run;
	}

	public void updateAnimation() {

		try {
				if (movementAnimation > 13798) {
					movementAnimation = -1;
				}
				animationStretches = false;
				if (movementAnimation != -1) {
					Animation animation = Animation.animations[movementAnimation];
					anInt1519++;
					if (displayedMovementFrames < animation.frameCount && anInt1519 > animation.duration(displayedMovementFrames)) {
						anInt1519 = 1;
						displayedMovementFrames++;
						nextIdleAnimationFrame++;
					}
					nextIdleAnimationFrame = displayedMovementFrames + 1;
					if (nextIdleAnimationFrame >= animation.frameCount) {
						if (nextIdleAnimationFrame >= animation.frameCount) {
							nextIdleAnimationFrame = 0;
						}
					}
					if (displayedMovementFrames >= animation.frameCount) {
						anInt1519 = 1;
						displayedMovementFrames = 0;
					}
				}
				if (graphic != -1 && Client.tick >= graphicDelay) {
					if (currentAnimation < 0)
						currentAnimation = 0;
					Animation animation_1 = Graphic.cache[graphic].animationSequence;
					
					for (anInt1522++; currentAnimation < animation_1.frameCount && anInt1522 > animation_1.duration(currentAnimation); currentAnimation++)
						anInt1522 -= animation_1.duration(currentAnimation);
					
					
					if (currentAnimation >= animation_1.frameCount && (currentAnimation < 0 || currentAnimation >= animation_1.frameCount)) {
						graphic = -1;
					}
					if (Configuration.enableTweening) {
						nextIdleAnimationFrame = displayedMovementFrames + 1;
					}
					if (nextSpotAnimFrame >= animation_1.frameCount) {
						nextSpotAnimFrame = -1;
					}
				}
				if (emoteAnimation != -1 && animationDelay <= 1) {
					Animation animation_2 = Animation.animations[emoteAnimation];
					if (animation_2.animatingPrecedence == 1 && anInt1542 > 0 && startForceMovement <= Client.tick && endForceMovement < Client.tick) {
						animationDelay = 1;
						return;
					}
				}
				if (emoteAnimation != -1 && animationDelay == 0) {
					Animation animation_3 = Animation.animations[emoteAnimation];
					for (emoteTimeRemaining++; displayedEmoteFrames < animation_3.frameCount && emoteTimeRemaining > animation_3.duration(displayedEmoteFrames); displayedEmoteFrames++)
						emoteTimeRemaining -= animation_3.duration(displayedEmoteFrames);

					if (displayedEmoteFrames >= animation_3.frameCount) {
						displayedEmoteFrames -= animation_3.loopOffset;
						currentAnimationLoops++;
						if (currentAnimationLoops >= animation_3.maximumLoops)
							emoteAnimation = -1;
						if (displayedEmoteFrames < 0 || displayedEmoteFrames >= animation_3.frameCount)
							emoteAnimation = -1;
					}
					if (Configuration.enableTweening) {
						nextAnimationFrame = displayedEmoteFrames + 1;
					}
					if (nextAnimationFrame >= animation_3.frameCount) {
						nextAnimationFrame = -1;
					}
					animationStretches = animation_3.stretches;
				}
				if (animationDelay > 0)
					animationDelay--;

		
		} catch(Exception e) {
			e.printStackTrace();
		}
	}

	public int entScreenX;
	public int entScreenY;
	public int index = -1;

	public boolean isVisible() {
		return false;
	}
}
